.class public Le7/c;
.super Lcom/google/android/material/floatingactionbutton/d;
.source ""


# direct methods
.method public constructor <init>(Lcom/google/android/material/floatingactionbutton/FloatingActionButton;Lj7/b;)V
    .registers 3

    invoke-direct {p0, p1, p2}, Lcom/google/android/material/floatingactionbutton/d;-><init>(Lcom/google/android/material/floatingactionbutton/FloatingActionButton;Lj7/b;)V

    return-void
.end method


# virtual methods
.method public c()F
    .registers 2

    iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->s:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;

    invoke-virtual {v0}, Landroid/widget/ImageButton;->getElevation()F

    move-result v0

    return v0
.end method

.method public d(Landroid/graphics/Rect;)V
    .registers 4

    iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->t:Lj7/b;

    check-cast v0, Lcom/google/android/material/floatingactionbutton/FloatingActionButton$b;

    .line 1
    iget-object v0, v0, Lcom/google/android/material/floatingactionbutton/FloatingActionButton$b;->a:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;

    iget-boolean v0, v0, Lcom/google/android/material/floatingactionbutton/FloatingActionButton;->A:Z

    if-eqz v0, :cond_e

    .line 2
    invoke-super {p0, p1}, Lcom/google/android/material/floatingactionbutton/d;->d(Landroid/graphics/Rect;)V

    goto :goto_21

    :cond_e
    invoke-virtual {p0}, Lcom/google/android/material/floatingactionbutton/d;->q()Z

    move-result v0

    const/4 v1, 0x0

    if-nez v0, :cond_1e

    iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->s:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;

    invoke-virtual {v0}, Lcom/google/android/material/floatingactionbutton/FloatingActionButton;->getSizeDimension()I

    move-result v0

    sub-int/2addr v1, v0

    div-int/lit8 v1, v1, 0x2

    :cond_1e
    invoke-virtual {p1, v1, v1, v1, v1}, Landroid/graphics/Rect;->set(IIII)V

    :goto_21
    return-void
.end method

.method public g()V
    .registers 1

    return-void
.end method

.method public h()V
    .registers 2

    invoke-virtual {p0}, Lcom/google/android/material/floatingactionbutton/d;->s()V

    const/4 v0, 0x0

    throw v0
.end method

.method public i([I)V
    .registers 2

    return-void
.end method

.method public j(FFF)V
    .registers 12

    sget v0, Landroid/os/Build$VERSION;->SDK_INT:I

    new-instance v1, Landroid/animation/StateListAnimator;

    invoke-direct {v1}, Landroid/animation/StateListAnimator;-><init>()V

    sget-object v2, Lcom/google/android/material/floatingactionbutton/d;->y:[I

    invoke-virtual {p0, p1, p3}, Le7/c;->t(FF)Landroid/animation/Animator;

    move-result-object p3

    invoke-virtual {v1, v2, p3}, Landroid/animation/StateListAnimator;->addState([ILandroid/animation/Animator;)V

    sget-object p3, Lcom/google/android/material/floatingactionbutton/d;->z:[I

    invoke-virtual {p0, p1, p2}, Le7/c;->t(FF)Landroid/animation/Animator;

    move-result-object v2

    invoke-virtual {v1, p3, v2}, Landroid/animation/StateListAnimator;->addState([ILandroid/animation/Animator;)V

    sget-object p3, Lcom/google/android/material/floatingactionbutton/d;->A:[I

    invoke-virtual {p0, p1, p2}, Le7/c;->t(FF)Landroid/animation/Animator;

    move-result-object v2

    invoke-virtual {v1, p3, v2}, Landroid/animation/StateListAnimator;->addState([ILandroid/animation/Animator;)V

    sget-object p3, Lcom/google/android/material/floatingactionbutton/d;->B:[I

    invoke-virtual {p0, p1, p2}, Le7/c;->t(FF)Landroid/animation/Animator;

    move-result-object p2

    invoke-virtual {v1, p3, p2}, Landroid/animation/StateListAnimator;->addState([ILandroid/animation/Animator;)V

    new-instance p2, Landroid/animation/AnimatorSet;

    invoke-direct {p2}, Landroid/animation/AnimatorSet;-><init>()V

    new-instance p3, Ljava/util/ArrayList;

    invoke-direct {p3}, Ljava/util/ArrayList;-><init>()V

    iget-object v2, p0, Lcom/google/android/material/floatingactionbutton/d;->s:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;

    const/4 v3, 0x1

    new-array v4, v3, [F

    const/4 v5, 0x0

    aput p1, v4, v5

    const-string p1, "elevation"

    invoke-static {v2, p1, v4}, Landroid/animation/ObjectAnimator;->ofFloat(Ljava/lang/Object;Ljava/lang/String;[F)Landroid/animation/ObjectAnimator;

    move-result-object p1

    const-wide/16 v6, 0x0

    invoke-virtual {p1, v6, v7}, Landroid/animation/ObjectAnimator;->setDuration(J)Landroid/animation/ObjectAnimator;

    move-result-object p1

    invoke-virtual {p3, p1}, Ljava/util/ArrayList;->add(Ljava/lang/Object;)Z

    const/16 p1, 0x18

    const-wide/16 v6, 0x64

    if-gt v0, p1, :cond_69

    iget-object p1, p0, Lcom/google/android/material/floatingactionbutton/d;->s:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;

    sget-object v0, Landroid/view/View;->TRANSLATION_Z:Landroid/util/Property;

    new-array v2, v3, [F

    invoke-virtual {p1}, Landroid/widget/ImageButton;->getTranslationZ()F

    move-result v4

    aput v4, v2, v5

    invoke-static {p1, v0, v2}, Landroid/animation/ObjectAnimator;->ofFloat(Ljava/lang/Object;Landroid/util/Property;[F)Landroid/animation/ObjectAnimator;

    move-result-object p1

    invoke-virtual {p1, v6, v7}, Landroid/animation/ObjectAnimator;->setDuration(J)Landroid/animation/ObjectAnimator;

    move-result-object p1

    invoke-virtual {p3, p1}, Ljava/util/ArrayList;->add(Ljava/lang/Object;)Z

    :cond_69
    iget-object p1, p0, Lcom/google/android/material/floatingactionbutton/d;->s:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;

    sget-object v0, Landroid/view/View;->TRANSLATION_Z:Landroid/util/Property;

    new-array v2, v3, [F

    const/4 v3, 0x0

    aput v3, v2, v5

    invoke-static {p1, v0, v2}, Landroid/animation/ObjectAnimator;->ofFloat(Ljava/lang/Object;Landroid/util/Property;[F)Landroid/animation/ObjectAnimator;

    move-result-object p1

    invoke-virtual {p1, v6, v7}, Landroid/animation/ObjectAnimator;->setDuration(J)Landroid/animation/ObjectAnimator;

    move-result-object p1

    invoke-virtual {p3, p1}, Ljava/util/ArrayList;->add(Ljava/lang/Object;)Z

    new-array p1, v5, [Landroid/animation/Animator;

    invoke-virtual {p3, p1}, Ljava/util/ArrayList;->toArray([Ljava/lang/Object;)[Ljava/lang/Object;

    move-result-object p1

    check-cast p1, [Landroid/animation/Animator;

    invoke-virtual {p2, p1}, Landroid/animation/AnimatorSet;->playSequentially([Landroid/animation/Animator;)V

    sget-object p1, Lcom/google/android/material/floatingactionbutton/d;->x:Landroid/animation/TimeInterpolator;

    invoke-virtual {p2, p1}, Landroid/animation/AnimatorSet;->setInterpolator(Landroid/animation/TimeInterpolator;)V

    sget-object p1, Lcom/google/android/material/floatingactionbutton/d;->C:[I

    invoke-virtual {v1, p1, p2}, Landroid/animation/StateListAnimator;->addState([ILandroid/animation/Animator;)V

    sget-object p1, Lcom/google/android/material/floatingactionbutton/d;->D:[I

    invoke-virtual {p0, v3, v3}, Le7/c;->t(FF)Landroid/animation/Animator;

    move-result-object p2

    invoke-virtual {v1, p1, p2}, Landroid/animation/StateListAnimator;->addState([ILandroid/animation/Animator;)V

    iget-object p1, p0, Lcom/google/android/material/floatingactionbutton/d;->s:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;

    invoke-virtual {p1, v1}, Landroid/widget/ImageButton;->setStateListAnimator(Landroid/animation/StateListAnimator;)V

    invoke-virtual {p0}, Le7/c;->o()Z

    move-result p1

    if-nez p1, :cond_a7

    return-void

    :cond_a7
    invoke-virtual {p0}, Lcom/google/android/material/floatingactionbutton/d;->s()V

    const/4 p1, 0x0

    throw p1
.end method

.method public n(Landroid/content/res/ColorStateList;)V
    .registers 2

    return-void
.end method

.method public o()Z
    .registers 2

    iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->t:Lj7/b;

    check-cast v0, Lcom/google/android/material/floatingactionbutton/FloatingActionButton$b;

    .line 1
    iget-object v0, v0, Lcom/google/android/material/floatingactionbutton/FloatingActionButton$b;->a:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;

    iget-boolean v0, v0, Lcom/google/android/material/floatingactionbutton/FloatingActionButton;->A:Z

    if-nez v0, :cond_13

    .line 2
    invoke-virtual {p0}, Lcom/google/android/material/floatingactionbutton/d;->q()Z

    move-result v0

    if-nez v0, :cond_11

    goto :goto_13

    :cond_11
    const/4 v0, 0x0

    goto :goto_14

    :cond_13
    :goto_13
    const/4 v0, 0x1

    :goto_14
    return v0
.end method

.method public r()V
    .registers 1

    return-void
.end method

.method public final t(FF)Landroid/animation/Animator;
    .registers 10

    new-instance v0, Landroid/animation/AnimatorSet;

    invoke-direct {v0}, Landroid/animation/AnimatorSet;-><init>()V

    iget-object v1, p0, Lcom/google/android/material/floatingactionbutton/d;->s:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;

    const/4 v2, 0x1

    new-array v3, v2, [F

    const/4 v4, 0x0

    aput p1, v3, v4

    const-string p1, "elevation"

    invoke-static {v1, p1, v3}, Landroid/animation/ObjectAnimator;->ofFloat(Ljava/lang/Object;Ljava/lang/String;[F)Landroid/animation/ObjectAnimator;

    move-result-object p1

    const-wide/16 v5, 0x0

    invoke-virtual {p1, v5, v6}, Landroid/animation/ObjectAnimator;->setDuration(J)Landroid/animation/ObjectAnimator;

    move-result-object p1

    invoke-virtual {v0, p1}, Landroid/animation/AnimatorSet;->play(Landroid/animation/Animator;)Landroid/animation/AnimatorSet$Builder;

    move-result-object p1

    iget-object v1, p0, Lcom/google/android/material/floatingactionbutton/d;->s:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;

    sget-object v3, Landroid/view/View;->TRANSLATION_Z:Landroid/util/Property;

    new-array v2, v2, [F

    aput p2, v2, v4

    invoke-static {v1, v3, v2}, Landroid/animation/ObjectAnimator;->ofFloat(Ljava/lang/Object;Landroid/util/Property;[F)Landroid/animation/ObjectAnimator;

    move-result-object p2

    const-wide/16 v1, 0x64

    invoke-virtual {p2, v1, v2}, Landroid/animation/ObjectAnimator;->setDuration(J)Landroid/animation/ObjectAnimator;

    move-result-object p2

    invoke-virtual {p1, p2}, Landroid/animation/AnimatorSet$Builder;->with(Landroid/animation/Animator;)Landroid/animation/AnimatorSet$Builder;

    sget-object p1, Lcom/google/android/material/floatingactionbutton/d;->x:Landroid/animation/TimeInterpolator;

    invoke-virtual {v0, p1}, Landroid/animation/AnimatorSet;->setInterpolator(Landroid/animation/TimeInterpolator;)V

    return-object v0
.end method
